T. Terano, H. Kita, H. Deguchi, K. Kijima's Agent-Based Approaches in Economic and Social Complex PDF

By T. Terano, H. Kita, H. Deguchi, K. Kijima

ISBN-10: 4431713069

ISBN-13: 9784431713067

ISBN-10: 4431713077

ISBN-13: 9784431713074

The chapters of this publication are the chosen papers from these offered on the 3rd overseas Workshop on Agent-Based techniques in financial and Social complicated platforms held in Tokyo, Japan in 2005. Articles disguise methodological concerns, computational model/software, mix with gaming simulation, and real-world purposes to monetary, management/organizational and social concerns.

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Extra info for Agent-Based Approaches in Economic and Social Complex Systems IV: Post Proceedings of The AESCS International Workshop 2005 (Springer Series on Agent Based Social Systems)

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If agent i chooses to consume c, her satisfaction is measured by her utility function u{c). This simple multi-asset market clearly defines an optimization problem for each individual. max E{T{t3ru{cUr) I Bl} (1) subject to M Y, 0, (2) M y ^ (^ln,t+r = 1, « m , t + r > 0, V r > 0. (3) m=l In Equation (1), t^Ms agent i's temporal utility function, and /3^, also called the discount factor, reveals agent i's time preference. The expectation E{ ) is taken with respect to the most recent belief 5J, which is a probabilistic model used to represent agent i's subjective belief regarding the stochastic nature of the state.

L", "customer-oriented", "R&D", and "corporate revolution". These are the decision-making items to be learned in the game. " In the gaming scenarios, the measured consistency between the top management policies and the middle operational decisions has an affect on the feasibilities of the operations. Our game model distinctly separates the top management policies and the middle operational decisions, and therefore it forces players to make decisions in two different tiers. This model provides a style of learning decision-makings in "top" and "middle" tiers concurrendy or individually.

4 Gaming Design of Beer Game Decision-making processes. decision-making processes. Figure 3 illustrates the timing and the judgment criteria of six Fig. 3. The criteria of six decision-making processes Market share. The market share of Asahi transits as: - approximately 10% during 1982-1985, - 15-16% in 1986, and -25-26% during 1987-1992. The transition accommodates to the timings of the success of the new product development and its introduction to the market. Verification of reproducibility. We check the reproducibility of the case of "Asahi Super-Dry" on the developed beer game by simulating a game using agent players.

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Agent-Based Approaches in Economic and Social Complex Systems IV: Post Proceedings of The AESCS International Workshop 2005 (Springer Series on Agent Based Social Systems) by T. Terano, H. Kita, H. Deguchi, K. Kijima


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